Real-time Materials and Textures
This page showcases the results of creating seamless photorealistic materials and textures in Substance and Unreal Engine 4. We were tasked to make a "new/clean" version of the materials in Substance Designer first, and then paint the grunge and dirt in Substance Painter for a final "old/used" look. For more visual interests, I decided to make a front porch scene that contains both manufactured and organic objects.
Final Renders
Responsible for all aspects except for modeling
Software: Maya, Substance Designer, Substance Painter, Unreal Engine 4
Stage 1
This project was broken down into three production stages. I started with building 3 main manufactured materials in Substance Designer. Later on I brought them in Unreal and set up shaders and basic HDRI lighting. Below are the renders and breakdown.
Materials



Substance Designer Graph



Stage 2
The second stage was to create all other manufactured materials in Substance Designer, and then brought them into Substance Painter to paint more variations and details, and also the aging of the materials. Below shows the networks of each material (new version).
Materials
Substance Designer Graph

Clay / Ceramic



Cracked marble

Floor tiles


Marble


Fine wood


Shag rug

Stage 3
The last stage was to create all organic materials for our vegetables and plants. Here are the substance graph (new version).
Materials

Substance Designer Graph

Leaf1


Leaf2

Orange pumpkin skin

White pumpkin skin




Fresh pinecone

